NetDragon Unreal Engine Training Center Introduction

Located in the Digital Education Town in Changle District, Fujian, China, NetDragon Unreal Engine Certification and Training Center relies on the talents, technology, and product advantages of NetDragon and Epic Games. It boasts an advanced international curriculum system, a strong team of lecturers, a complete set of comprehensive supporting facilities, and cutting-edge experimental facilities. The new talent training model it builds features the integration of production, education, research, and application. Anchoring in Fujian and aiming at the metaverse, digital cultural and creative industries worldwide, the Center aspires to forge the largest and full-featured top-flight Unreal Engine training center in the world.

World's Advanced Unreal Engine Curriculum for Training High-Level Scarce Talents

Unreal Engine is the fastest growing technology in real-time and 3D graphics. Architectural Engineering and Construction Courses, Virtual Production Courses, Automotive Courses, and General Education Courses are available now to meet the needs of different industries.

Main Courses

Design and R&D Introduction
Role of Game Engines
Introduction to UE5 Function Modules
Level Design
Scene Editing
Blueprint Scripting
C++ Programming
Introduction to Game Logic Framework
Skeletal Animation
Cutscene Animation
AI Design
State Machine Behavior
Behavior Tree
Pathfinding
Machine Learning
Differences Among HUD, Slate, and UMG
Slate
UMG
Physically Based Simulation
Audio Production
VR Development Introduction
VR Development
Introduction to the Release on Mainstream Platforms
Performance Optimization

Main Courses

Getting Started with Unreal Engine
Quickstart: Your First Unreal Engine AEC Project
Lighting Introduction -- AEC
Material Introduction -- AEC
Architectural Exterior Visualization
Quixel -- Installation, Pipelines, and Operations
Datasmith Integration
Sequencer -- AEC
Cutscene Animation -- AEC
Datasmith Automation -- AEC
AEC Design Optimization -- Analysis and Optimization Process
AEC Design Optimization -- Tools and Techniques
VR Introduction -- AEC
AEC Design Collaborative Review
Blueprint and UMG -- AEC
Editor Tool Controls -- AEC
Variant Manager -- AEC
MetaHumans -- AEC
Twinmotion Part 1 -- Fundamental Knowledge
Twinmotion Part 2 -- Advanced

Main Courses

Getting Started with Unreal Engine
Transition from Traditional Production to Unreal Engine
Quickstart: Your First Unreal Engine Project
Quixel -- Installation, Pipelines, and Operations
Quickstart: Using Sequencer to Create Virtual Shots
FBX Data Integration
Material -- Introduction
Lighting -- Introduction
World Building in Virtual Production
Quickstart: Terrain
Animation -- Introduction
Sequencer -- Introduction
Quickstart: Blueprint for Virtual Production
Source Control and Perforce Setup
Sequencer -- Animation Production Workflow
Sequencer -- Cinematic Camera Tools and Techniques
Introduction to Control Binding
Sequencer -- Shot Creation and Editing of Live Link VCam
Blueprint -- Introduction
Blueprint -- Tool Creation
Sequencer -- Using the Shot Take Recorder to Capture Performance
Optimization -- Examining Tools and Techniques
Advanced Courses for Artists and Designers
Advanced Courses About Terrain
Advanced Courses About Animation

Major Courses

Getting Started with Unreal Engine
Quickstart: Your First Unreal Engine Car Project
Getting Started with Unreal Engine Car Visualization Tutorial
Introduction to Materials
Introduction to Lighting
Introduction to Blueprint
Datasmith Integration
Datasmith Automation -- Automotive and Aerospace
Optimization -- Examining Tools and Techniques
Animation Introduction -- Automotive
Control Binding Introduction – Automotive
UMG Fundamental Knowledge About HMI Design -- UMG Design
UMG Fundamental Knowledge About HMI Design -- Materials
UMG Fundamental Knowledge About HMI Design -- Lighting and Cameras
HMI Design Optimization
Advanced Courses for Artists and Designers
Advanced Courses About Blueprint
Advanced Courses for Programmers

Main Courses

Getting Started with Unreal Engine
Quickstart: Your First Unreal Engine Project
Quickstart: Your First Unreal Engine Game Project
Introduction to Materials
Introduction to Lighting
Introduction to Sequencer
FBX Data Integration
Quixel -- Installation, Pipelines, and Operations
Quickstart: Terrain
Introduction to Blueprint
Optimization -- Examining Tools and Techniques
Introduction to Niagara
Source Code Control and Perforce Setup
Materials -- Masks and Material Functions
Materials -- Translucency, Displacement, and Visual Effects
Materials -- Layered Material, Subsurface Material, and Material Parameter Sets
Materials -- Compositing Tools and Techniques
Lightings -- Cutscene Animation Fundamental Knowledge
Lighting -- Atmospheres Lighting
Lighting -- Ray Tracing and Path Tracer
Post Processing and Rendering
Quickstart: Terrain
Quickstart: Water Tools
Terrain Creation
Terrain Plants and Grass
Terrain Material Creation
Advanced Terrain Sculpting and Painting
Advanced Courses About Animation
Introduction to Animation
Introduction to Control Binding
Animation -- Redirection and Crowd
Sequencer -- Animation Production Process
Animation -- Blueprint and Shot Recorder
Animation -- Alembic Import and Live Link
Animation -- Introduction to Runtime Animation
Introduction to Blueprint
Blueprint -- Creating UI with UMG and Blueprint
Blueprint -- Extensibility Settings: Interface Systems and Parent/Child Classes
Blueprint -- Tools Creation
Blueprint Project -- Creating Your First Mobile Application with Blueprint and UMG
Introduction to Unreal Engine C++ Programming
Introduction to Unreal Engine C++ Gameplay Programming
Introduction to Unreal Engine C++ AI Programming
Introduction to Unreal Engine C++ Network Programming
Introduction to Unreal Engine C++ Programming by Using UMG to Create UI

Face-to-Face Teaching From Renowned Instructors with Real Projects

Industry experts and project production leaders with rich teaching experience will teach in person and answer questions after class to tackle all the problem you have.
Steven ShihUnreal Engine Authorized Instructor

About

Steven Shih has 20 years of experience in the CG industry and majored in visual effects R&D and CG directing. Since 2018, he has been full-time committed to technical training around Unreal Engine and has provided customized high quality Unreal Engine training courses for various higher education institutions, including Communication University of China, Shanghai Theatre Academy, Guangdong Teachers College of Foreign Languages and Arts, and Shanghai Art & Design Academy, etc., and famous companies and film and television studios, such as Tencent, PIXOMONDO Beijing, and well-known automakers.
Steven Shih is the member of the Specialized Committee on Digital Art of Shanghai Federation of Social Science Associations, distinguished lecturer of Shanghai International Fashion Education Center, judge of RAYVISION Rendering Animation Creation Competition,
expert judge of National College Digital Art and Design Awards (NCDA), and the signed brand ambassador of PBRMAX.

Achievements

Participated in many large-scale national projects such as the opening ceremony of the Beijing Olympic Games and the opening ceremony of the 2010 Shanghai World Expo:
•2008 Beijing Olympic Games Opening Ceremony: Special effects of the"Big Footprint", "Five Rings Gathering", "2008 Smiling Face", and "Dome Projection"
•2010 Shanghai World Expo: Giant LED image over Shanghai Huangpu River for the opening ceremony of the Expo, exhibit displayed on of the Ship Pavilion (Jiangnan Shipyard) digital content exhibition, and exhibit displayed on the online World Expo digital exhibition
Introduction to Unreal Engine Fundamental Training Courses
Introduction to Unreal Engine Fundamental Training Courses Unreal Engine is the world's most advanced real-time 3D creation tool for photoreal visuals and immersive experiences. Whether it’s a project in gaming, filmmaking, architecture, education, or other fields, all your creative visions can be realized with Unreal Engine

Skill Enhancement

These courses aim to equip learners with the basic functions and workflow of Unreal Engine to build different types of projects using the tool. You will be improved in the following aspects:
Project Creation and Management of Unreal Editor, Scene Layout and Detail Arrangement of Level Editor, Material Effect Creation and Adjustment of Material Editor, Logic and Interaction Creation of Blueprint Editor, Character Animation Creation and Control of Animation Editor, Physically Based Simulation of Real-World Phenomena, Sound Effects and Ambient Music Adding of Audio System, UI and Menu Design of UI System

Course Outline

Introduction to Unreal Engine
Registration and Installation
Editor Main Interface
Main Function Modules
Free Assets Of Unreal Marketplace
Quixel
Basic Concepts of StaticMesh
FBX Export Process and Modeling Rules
Lightmap UV Settings
Collider Settings in DCC
Generating Colliders in UE
LOD Import Settings
UE Import Settings
StaticMesh Editor
Processing After Asset Import
Introduction to PBR Materials
Fundamentals of Material Editor
Material Input Node
Basic Material Properties
Translucent Materials
Material Instances
Basic Light Types
Light Mobility
Common Lighting Parameters
Static Light Baking
Lightmap UV Generating
Lightmass Importance Volume
Lightmap Resolution
Baking Settings
Basic Concepts of Terrain Systems
Create a New Terrain
Terrain Resolution
Creating Terrain Using Heightmap
Changing Terrain Resolution
Terrain Sculpture Tools
Terrain Material Painting
Terrain Material Design
Construction of Roads on Terrain
Basic Concepts of Vegetation Systems
Vegetation Drawing
Modification of Vegetation Parameters
Saving Vegetation Types
BP Neural Network-based Vegetation Creation
Automatic Vegetation Covering on Terrain
Programmed Vegetation Tool PFT
Pivotpaint -- Fundamental Principles
Layered Vegetation Growth Animation
Building Growth Animation
Wind Blowing Grass Effect
Introduction to Post-Processing and Atmosphere
Basic Concepts of Post-Process Volumes
Lens Effects
Color Grading
Rendering Properties
-Render Properties: Post-Process Materials
-Render Properties: Environment Map
-Rendering Properties: AO Environment Masking
-Rendering Properties: GI Global Ray Tracing
-Rendering Properties: MotionBlur Motion Blur
-Rendering Properties: Reflections
Atmospheric Fog Effect
-Atmospheric Fog Effect: Atmospheric Fog
-Atmospheric Fog Effect: Sky Atmosphere
-Atmospheric Fog Effect: Exponential Height Fog
-Atmospheric Fog Effect: Global Volumetric Fog
-Atmospheric Fog Effect: Local Volumetric Fog
Basic Concepts of SkeletonMesh
Basic Process of Role Import
Animation Redirection
Clothes
Basic Practices of Clothes
Cloth Collision
Cloth Parameter Settings
Import of Dynamic Objects After Settlement
Vertex Animation Import
Basic Concepts of Niagara
Creating a Basic Particle
Data Transfer From Particals to Materials
GPU Particles
Usage of Mesh Particles
Trail of Ribbon Particles
Basic Concepts of Sequencer
Sequencer Editor
Actor Reference
Attach
Particles and Sound Effects
Other Common Tracks
Spawnables
Path Animation
Material Animation
Basic Parameters of Cine Camera
Camera Animation Method
Sequencer Editing
Default Renderer
MRQ High Definition Renderer
Basic Concepts of Blueprint System
Blueprint -- Printing Hello World
Create a New Blueprint From an Existing Actor
Variable Data Type
Referencing or Changing Variable Values
Common Components
Three Basic Structures of Program Execution Process
Example of Door Opening Program
Blueprint Actor Communication
Ge YanNetDragon Unreal Engine Training Lecturer

About

With 18 years of experience in gaming and product art design, Ge Yan has led the team to develop products that have won various big awards such as "Annual Top Online Game" and "Top Ten Most Anticipated New Games" on China's Game Billboard..

Ge is the VR expert of "Fujian Province Expert Database", intermediate engineer of electronic informatization, guest lecturer of China Central Academy of Fine Arts, and guest professor of Fuzhou Software Technology Vocational College.

Achievements

•Production leader of Tiger Knight, the first 3D historical war online game in China
•Created the AR screen on the Fujian float to celebrate the 70th anniversary of the founding of the People's Republic of China
•Created the "Three Lanes and Seven Alleys Interactive Screen" for the 2019 Fujian Global Promotion Event of the Ministry of Foreign Affairs
•Created the MR project "Cangjie Creating Chinese Characters" jointly with Jiangsu Satellite TV, which was broadcast on the The Brain show in 2017
Unreal Engine 4: Create Multiplayer Games with C++
Do you want to create a multiplayer game? This is the most challenging type of game to develop. However, if you're a fan of multiplayer games, you should know that you can't directly compete with players all over the world.
Unreal Engine is a very powerful game engine that provides excellent out-of-the-box support for multiplayer games. Our "Beginner's Guide" will help you plan your map and start creating your own multiplayer game.

Skill Enhancement

Enable newbie programmers discover the power of C++ to build games in Unreal Engine.

Course Outline

Introduction & Set Up
Project Basics
GameMode Rules
AI Guards
Multiplayer Support
Introduction & Player Setup
Weapon Basics
Weapon Extras
Hitpoints and Death
Game Networking
Basic AI
Power-Ups
GameMode Setup
Course Conclusion
Jiang XiangjunNetDragon Unreal Engine Training Lecturer

About

Jiang has rich experience in large-scale commercial real estate, film and television, and animation projects and has been engaged in the production of various games, 3D film and television, and animation series. He is an expert in scene and prop modeling and Unity and Unreal Engine.

Achievements

•Participated in assorted NetDragon projects, such as Virtual Musician, Virtual Streamer, AI Performance, AI Dancing, and Metaverse Resource Library
•Won NetDragon’s Art Technology Innovation Award with "MetaHuman Editor" in 2022
Introduction to MetaHuman Courses
With the release of UE5, real-time rendering technology has reached an unprecedented height, making virtual idols more authentic and interactive. The courses will teach learners how to create photo-realistic digital humans with MetaHuman and realize real-time rendering of facial expressions, hair, interactions, and other effects in UE5.

Course Features

•There is no need for expensive equipment. With facial motion capture technology, individual artists can also break through technical bottlenecks and create character facial animation in a cost-efficient way.
•The curriculum covers the whole creation process from modeling to software application, facial motion capture to dynamic wrinkles, and expression production to hair synthesis and rendering
•Detailed and in-depth breakdown of technical points such as dynamic wrinkles to help individual artists create more lifelike characters and high-quality animations.
•The simple yet efficient facial motion capture technology is suitable for various scenarios and needs, such as facial animations, CG short films, movie/game characters, virtual characters, etc .

Course Outline

Introduction to MetaHuman
Introduction to UE
Head Model Production
Head Material Production
Head Jewelry Production
Hair Creation
Clothing Production
Material Production
Cloth Simulation
Clothing Binding
Interactions
Animation Repair

Enjoy the Carefree Learning Experience at NetDragon Unreal Engine Certification and Training Center

A modernized training center and a high-end comfortable learning environment for cultivating innovative talents

Events

Why NetDragon Unreal Engine Certification and Training Cente